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Science and Industry Mod for Half-Life
Version 1.0 server patch 2
http://www.planethalflife.com/si
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Version 1.0 server patch 2
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[22 March 2005]
-Fixed a server crash that could happen when performing a "startmatch" command
-Fixed dead scientists respawning after a "startmatch" command
-Fixed players not being able to plant as many tripmines as they should after a "startmatch" command or after their tripmines had been disabled by an EMP cannister
-Fixed players being able to place more satchels than they should after switching to spectator and then back to a team
-Fixed players going slightly faster after dying while holding the briefcase and being under the FEV secondary effect
-Disabled radios from being planted too far vertically from the scientists
-Forced a server-side Tau Canon fire effect when running out of ammo

Version 1.0 server patch 1
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[23 July 2004]
-Fixed a bug that could cause the server to crash
-Included high definition scientist models
